Most people have now heard about Bento and how installing a Bento Viewer and wearing Bento body parts and compatible Huds can results in your body parts being animated to a realistic level.  Hands, mouths, eyes, ears, wings, tails …… the list is endless and will only continue to grow as designers become increasingly more creative.

The biggest impact so far has been in Bento Heads and Hands which are available to buy separately or now in many cases as a free upgrade of your mesh body brand.  Huds for heads allow you chose from  make hundreds of animated faces with eyes, mouths, tounges and ears moving as never seen before.  Hands with specialist AO huds and static poses  are seen to be seriously realistic, moving at all the joints and holding objects like hands would in real life.

In its most basic form , this has been made possible by introducing extensions to the standard Second Life Avatar Skeleton that gives dozens of new bones to support both rigging and animation, and accompanying new attachment points! This extended skeleton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to build more sophisticated avatars than ever before. The skeleton extensions include:

  • 11 extra limb bones for wings, additional arms, or extra legs.
  • 6 tail bones
  • 30 bones in the hands (all 10 fingers!)
  • 30 bones for facial expressions
  • 2 other new bones in the head for animating ears or antennae
  • 13 new attachment points associated with the new bones
  • (Technical details correct as at December 16, 2015 posted by Linden Labs)

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